![]() ![]() I'm a HUGE fan of simplicity, to me playing with some warriors that span from 1 attack to 5 (meaning a warrior card from 1 to 5) is far more fun than the strange crazy weird stool-y stuff like " when this dies it goes to the graveyard but comes back with wings unless there's an artifact in play then it goes to a second heaven and comes back with another card which you then play but not right away on the other phase if you have x amount of this and that' etc like omg insert-expletive-here lol seriously? ![]() Yeah I mean, sure like mentioned the paper thing is unique to mtg but that's not something Hex could do anything about, it shouldn't be involved in any comparisons to the pc game.ġ - interestingly this is why I -don't- like mtg much anymore, the huge amount of cards (and the way they keep trying to 'squeeze' more money out of mtg) means the cards are just ridiculous now, Hey Michelle (lol out of curiousity are you actually a girl? lol sorry it's just that might be a bit weird to call someone a girl name if they're not, either way cool), That's the only area where Hex surpassed MTG in my opinion. Hex's main advantage was the atmosphere of the game, it was more engaging/spooky/interesting than the atmosphere in MTG. A link to the scene I am referring to is here: Those cards remind me of Lt Commander Data in Star Trek Generations (the movie), when he stated that he just loves scanning for lifeforms, but he can't explain why he finds it so much fun. There was no card in Hex that felt so much fun to cast. Nothing beats the fun of casting Birds of Paradise on Turn 1, or Swords to Plowshares for one white mana, or Wrath of God for 4 mana. Why? Because Hex took MTG's main weakness (land/non-land RNG) and amplified the problem even further by creating coloured threshold "mana" and regular "mana", each type of shard which had to be put in the deck.Ħ. I didn't like the way coloured shards in Hex worked as a "threshold", rather than as mana which drains each turn. (Magic Online is also clunky, I'd accept that criticism. ![]() The UI in Hex felt cumbersome and "clunky" to me. Not a fan of 3 or 4 copies of the same card in a deck.Ĥ. I love singleton because I like lots of variety from game to game. MTG has more singleton formats (Brawl, Commander, Canadian Highlander). MTG has a paper equivalent which I play with friends (kitchen table only). Vastly larger due to 28 years of history.Ģ. There are so many reasons for my opinion, but the top 6 are:ġ. I definitely do not believe that Hex is better than MtG, and I don't think it's even close. ![]()
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